System Stuff

Experience and the Tick system
Experience is gained every session that you play, normally 3 per session. Most things on the sheet can be put up by spending experience. The cost is usually a multiplier of the current level of the ability/attribute/whatever you want to increase, so the higher your score already is, the more it costs you to go up.

However, you can't just spend experience higglety piggelty. There needs to be some reason why you get better at something. As a way of reflecting this, we use the tick system. The core idea is: When you make a successful roll, you can place a single tick against one of the things you roll. You can tick a thing once per session. You need as many ticks in something as you need experience to put it up.

An example, for sanity's sake:

Special Circumstances

The costs are as follows:
Thing:Cost (ticks and experience)
Attribute (Strength, Manipulation, etc)CL * 4
Abilities (Athletics, Drive, Science, etc) 3 for first dot
CL * 2 after that
WillpowerCR * 1
VirtuesCR*4
Disciplines10 for a new discipline
CL * 5 for clan discipline
CL * 7 for other clans
Thaumaturgical paths7 for first dot
CL * 4 thereafter