werewolf combat primer

Initiative

Basic: Wits + Alertness diff 4 sucesses = tick you act in.

If you spend rage, you get an a extra Dexterity worth of actions, starting at [successes] and working down evenly.

Actions

Brawl type actions
actionRollDifficultyDamageSpecial
headbuttall dex + brawlVarStr
punch6Str
kick6Str + 1
bite5Str + 1Aggravated
claw6Str + 2Aggravated
grapple6StrSuccesses = dice penalty for opponent, up to when damage = opponent strength, they pinned
bodyslam7StrNeed 3 success (after dodge) or hurt self. Might knock opponent over
Dodge type actions
simple dodgeDex + Dodge6Need to get equal or > successes than opponent
blockStr + Dodge6Only on "blunt weapons". Need successes as dodge
Run away!Dex + aths6See GM about pursuit
Melee type actions
smite!dex + meleeweapon specificweapon
blockstr + meleeby weapon
parrydex + melee"""
Other
gunsdex + firearmsweapon specificweapon + successesHave a max rate of fire / turn
bowsdex + athleticsweapon specificweapon + successesHave a max rate of fire / turn
lobbing thingsdex + athletics6ishstrength

Hurting