The Great Hunt~2~Seasonal~All~WtA~
The Garou perform this rite every Midsummer's Eve. This is the time of
the year when Helios stays longest in the sky and is thus at the zenith
of his influence. Even as the sun's radiance unveils the protective
mysteries of the darkness, so the Garou revoke all subtleties and allow
their howls of Rage and power to fill the world. On this one day and
night, the creatures of the Wyrm find it immensely difficult to hid
from Gaia's warriors.

Exactly at midnight, just as Midsummer begins, the ritemaster calls upon
Gaia to bring to the attention of the sept a creature or creatures worthy
of the Great Hunt. In preparation the Garou chant, howl, and tell tales
of bravery. Also common is a ritual bloodletting, wherein each Garou cuts
herself and sheds some of her blood into a large bowl. The mingled blood
is then painted in the form of pictograms on the forehead or breastbone
of each of the hunters. At dawn Gaia sends the waiting sept a sign 
proclaiming the target of the Great Hunt. This sign may come in any form,
from a vision seen by an entranced Wendigo ritemaster to a news story
flashing on the screen of an old television in a Bone Gnawer caern. 
Although the person or creature chose by Gaia is almost always associated
with the Wyrm, on rare occasions Gaia demands that one of her own be
sacrificed in the Hunt. Only the greatest warriors are ever chosen as the
targets of a Great Hunt, and Gaia only demands such a sacrifice from her
children in times of great need, for the freed spirit of such a warrior
is said to transform immediately into an avenging angel for Gaia.

The Garou have only until midnight to complete the Hunt. If successful, the
blood of the fallen creature is spilled onto Gaia's soil (or into the 
ether if the Hunt takes place on the Umbra) as a sacrifice to Gaia. If
the hunters fail to slay their quarry, it is considered a terrible omen for
the coming year. Some Theurges say that no sept will succeed at the 
Great Hunt during the year of the Apocalypse. At the least, a failed Hunt
means poor luck for the sept in the year to come. Anyone participating in
a successful Great Hunt gains Glory. The danger of the particular Hunt
determines the amount of Glory gained.

Systems: Garou participating in a successful Great Hunt gain three points
of Glory. If the Hunt is unsuccessful, each participating Garou loses
two points of Glory. In addition, the difficulty levels of all rites 
performed by the sept are increased by one until the next Midsummer.
