[WtA]
The Hunt is called against Garou who have committed capital crimes, 
yet still retain a vestige of honor. Murderers (although not treasonous
ones) and the like are Hunted. All Garou participating in a Hunt streak
their bodies with ancient symbols in paint or clay. These symbols mark the
Garou as part of a Hunting Pack, and all other Garou will make way for
Hunters so marked. It is an honor to be chosen for inclusion in a Hunt. The
ritemaster, or Master of the Hunt, leads the pack. The Hunt is just that; the
criminal is hunted down and killed by the pack. There is no quarter given,
although (for what it's worth) death exculpates the condemned Garou. Many
tragic stories tell of Garou forced to choose between violating their word
and committing a grave crime. Such Garou, so the stories go, chose to honor
their word and were Hunted, but displayed such valor during their last
stand that they gained much posthumous Renown.

System: This rite can be roleplayed using the tracking rules given in 
Chapter Nine: Drama; alternatively, it can be simulated by rolling the
ritemaster's Charisma + Rituals (difficulty of the condemned's Rank + 4).
Failure means that the condemned fought well and is accorded much posthumous
Glory, while a botch means he eluded his Hunters and can live out his life
as a ronin.
