Totems of Respect

Bison

Backound Cost: 5
Bison, hard-headed and serene, roams the endless savannah. Native American Garou who understand the route to enlightenment is through quiet, methodical thought usually follow him. His wicked horns discouage most from disturbing his thoughts. Although he was nearly wiped out in the 1890's, lately he has been more and more active, as the herds reestablish themselves.
Traits
Bison grants his children 1 Honour, +1 Animal Ken, +1 Enigmas and +2 Survival. They may draw on three additional Willpower points per story.
Ban
Bison's children must always use part of what they kill for something constructive.

Mu-ru-bul Tu-ru-dun the Bunyip (Lost totem)

Backound Cost: 7
Bunyip was another favoured totem of the Bunyip tribe, although little is known by most European Garou. Settlers, hearing tales of the Bunyip from the aboriginal people of Victoria and New South Wales, were terrified. The Bunyip is a fearsome beast, furred, flippered and scaled, with a long mane or beard and burning eyes. His bellow strikes terror into the boldest of hearts. Like Ngalyod, Mu-ru-bul Tu-ru-dun has neither been seen nor heard since the death of the Bunyip tribe. When he appeared in the past, Bunyip was glimpsed in rivers or billabongs, his whiskered face staring mournfully up at the moon.
Traits
Bunyip teaches his Children two Gifts: Surface Attunement and Bunyip Boom. It was Bunyip who taught the Bunyip tribe these Gifts, as well as Billabong stridge.
Ban
Bunyip asks that his Children honour him by drowning one enemy each year in fresh water.

Falcon

Backound Cost: 5
Noble and brave, Falcon soars high and leads all Garou. Falcon helps the Garou be strong through his insight into their hearts. The Silver Fangs are served by Falcon, who helps them maintain communication, and thus Unity. Falcon is a highly respected totem, although, because of the rumours about the Silver Fangs' failings, perhaps not as respected as he once was.
Traits
Packs chosen by Falcon can call upon four Willpower points per story, and gain +3 to a Leadership Dice Pool. Each pack member's Honour rating increases by one. Silver Fangs will often look upon packs of Falcon as being noble, although some will scoff and consider them poseurs.
Ban
Children of Falcon can never allow themselves to lose permanent Honor. If they do, it is expected that they will right this discrepancy or perform the Rite of Contrition and tone by throwing themselves into an impossible battle with a minion of the Wyrm, thus effectively committing suicide.

Glooscap

Backound Cost: 4
Glooscap is a warrior spirit, but one who often uses his wits and cunning to defeat his foes. He has existed since Gaia came into being. He is human in appearance, somewhat short. However, he is a powerful warrior and a master of deceit. He is also a teacher and gave names to many of the starts.
Traits
Packs chosen by Glooscap gain survival 1 and may call upon 2 extra Willpower points per story. They have a -1 difficulty on all hunting rolls and gain a point of Wisdom.
Ban
Glooscap requires that his children must fight, never flee, any creature altered by the Wyrm to be larger than its original size. If a bear has been corrupted into a huge, mutated beast, packs who hold Glooscap as their totem must confront the beast.

Grandfather Thunder

Backound Cost: 8
"Thunder rules with a first of Iron and a voice of Silk" is the ancient adage. Thunder is more feared than respected, yet his place among the Totems of Respect is secure. His Stormcrows have eyes everywhere, and he rarely chooses a pack on his own. Instead of relegating a totem avatar to the pack, he sends on of his Stormcrows to tend to his Children. Thunder teaches patience, ingenuity, subtlety and strategy to those he chooses.
Traits
Packs chosen by Thunder can call upon an extra five Willpower points per story, and gain +3 to an Etiquette Dice Pool. Very few people will trust them, but pack members can gain +2 to an Intimidation Dice Pool by invoking Thunder. Each pack member gains one point of Honour. Shadow Lords will want to know what packs of Grandfather Thunder are doing at all times.
Ban
Children of Thunder usually do not tell the truth to those they do not respect. They never respect those whom they dominate.

Kanau, the Wedge-Tailed eagle.

Backound Cost: 4
Kanau soars high over the mountains and outback on powerful wings. Nothing escapes his sharp eyes, and the wind whispers secrets to him as he roosts in his aerie. With powerful claws, Kanau rends his prey, hurtling down on it from height.
Traits
Kanau teaches his Children Alertness 3 and the Gift: Sense the Unnatural
Ban
Kanau demands that his Children punish all who destroy his nests or those of his offspring.

Lion

Backound Cost: 5
Proud and strong, Lion is the master of all he surveys, remaining ever vigilent of the Wyrm. To the Fianna, he is the beast of Lugh, slayer of Balor. Lion seeks vengeance on those who slew his children, and saves a special anger for the Dancers who turned from him. Children of the Lion are especially hated by Black Spiral Dancers, but they are liked by the Bastet, most Fianna, Red Talons and Silver Fangs. Lion is still very traditional and has become paranoid about "new ways of doing things".
Traits
Lion's packs gain one point of Honor and Animal Ken 3. They also receive a -1 difficulty on all rolls when impressing elders. Lion also gifts his children with an undying font of Rage when fighting Black Spiral Dancers, and four additional Willpower points per story.
Ban
Children of the Lion must protect helpless animals from danger.

Merlin

Backound Cost: 4
Marlin is not the largest of hawks, but he is still swift and fierce. He is something of an underdog's champion among totems, counselling that the greatest in size are not always the greatest in spirit. Merlin responds well to courage, and encourages his followers to strike intelligently rather than ferociously.
Traits
Followers of Merlin gain +3 Brawl and +2 Dodge when confronting enemies larger than themselves. They may also call upon three extra Willpower points per story.
Ban
Merlin's Children may never kill birds of prey, or their spirits. Even Wyrm-tainted raptors must be caught and purified if at all possible.

The Muses

Backound Cost: 5
Some few Fury packs follow the path of the Art Spirits, who grant their chosen gifts of insight and grace. The Muses usually choose a pack collectively, passing their individual blessings (poetry, music, dance, history, etc) to the most worth Furies. The Muses are not to be confused to Awen, the sacred creative impulse. The muses teach the craft and form, but they cannot engender the creative impulse.
Traits
Muse pack members each gain one permanent point to the Social attribute of their choice, the Gift: Touch of the Muse and one point in either Performance, Expression or Enigmas.
Ban
Muse packs must devote their lives to art and learning. They also work to defend free speech and freedom of expression.

Ngalyod the Rainbow Serpent (lost totem)

Backound Cost: 8
The Rainbow Serpent was the Bunyip's chief totem and the major Australian Incarna. Since the tribe's extinction, Ngalyod has not contacted any other Garou. Indeed, it may be possible that Ngalyod is now bereft of power in Gaia's Realm and only exists as a ghost in the Umbra. The Rainbow Serpent appears as a vast, impossibly long snake; its scales are every colour of the rainbow. No one has ever been tall or high enought to see Ngalyod's head and tail at the same time. After a rain, the Rainbow Serpent could once be seen arcing from one pool of water to another in the Dreamtime. Today Ngalyod sleeps, exhausted from its grief over the death of the Bunyip. No one knows how the Rainbow Serpent will react if awakened.
Traits
Ngalyod gives each of her Children one permanent Honour and two permanent Gnosis. Any pack chosen by her will be greatly respected by Australian Garou, although they may well earn the enmity and envy of the Uktena, who have been trying to awaken Ngalyod for many years. Ngalyod's Children will never be attacked by Dreamtime spirits, although such spirits can and will defend themselves if they are attacked.
Ban
Children of the Rainbow Serpent must become parents as soon as possible, for the Rainbow Serpent is a spirit of creation and birth.

Pegasus

Backound Cost: 4
Although this totem is associated with the Black Furies, it is also known for the power in its wings and the nobility it exudes. Pegasus is chiefly concerned with sacred places, ever seeking to protect them. Because of the feud between the Get of Fenris and the Black Furies, Pegasus will not adopt a pack that has a Get in it. Pegasus is often represented as a black, winged horse with fiery eyes. It controls the element of Air and can teach its Children Gifts associated with travel and air.
Traits
Packs chosen by Pegasus can call upon an extra three Willpower points per story, and gain +3 to an Animal Ken Dice Pool. Each pack member gains two points of Honor. Black Furies will always be well disposed toward them.
Ban
Children of Pegasus must always aid females of all species, especially young females.

Quetzal

Backound Cost: 7
Quetzal is proud and beautiful, and his plumage marks him as nobility. He is more than a little vain, but he acts with only the purest of hearts. Although a totem of Respect, Quetzal also looks favourably upon warriors and takes pleasure when his Children overcome their enemies in fair battle.
Traits
Quetzal grants his children an additional die of Appearance and well as +1 Etiquette, +1 Melee and +2 Leadership. Each pack member gains 1 Honour. Quetzal's packs can drawn on three additional Willpower points per story.
Ban
Quetzal requires that his packs not shame him by acting rudely or ignobly, and they lose an extra point of Honour if they incur an Honour loss. He may also demand that they take action to defend his favoured home of Central and South America from anyone who would pillage those lands or his people.

The Smiling Happy Buddha

Backound Cost: 5
The Smiling Happy Buddha not only endows his followers with feelings of tranquil peace, but also provides for their material and monetary needs. He is also known as Mi-lo Fo, the Laughing Buddha. He is a big jolly fellow, although he is sometimes depicted as thin and starving. Mi-lo Fo is the patron saint of silver and gold smiths
Traits
Packs chosen by the Smiling Happy Buddha receive and extra two willpower points per story, and also have three points of liquidated Resources at their disposal for each story. In times of great stress, the Smiling Happy Buddha might appear to help Garou of great renown focus their will and block out all distractions (similar to the Silver Fang Gift: Mindblock).
Ban
The Smiling Happy Buddha wishes his followers to 'spread the wealth' to all members of the community. The Smiling Happy Buddha demands that his followers be peaceful amongst themselves. Above all, they must not horde money, but rather help increase its rate of flow.

Sphinx

Backound Cost: 7
The might Sphinx is strong and cunning. She is able to defeat her foes in combat, though she prefers a battle of wits. Sphinx chooses those Children who excel at enigmas and quick thinking.
Traits
Each follower of Sphinx gains 1 Honour and an extra point in Wits. The pack also gains +3 Enigmas.
Ban
Followers of Sphinx must never refuse a riddle challenge, and may lose significant amounts of Honour if they lose a challenge.

Stag

Backound Cost: 4
The master of the Wild Hunt, Great Stag is the representation of the wild, masculine power of nature. He is an ancient totem, older than Garou, and represents one of the fundamental aspects of life. He taught the Garou their affinity with nature and was perhaps instrumental in ending the Impergium; he is associated with virility as well. Stag will occasionally appear to lost Garou, leading them out of danger or aiding them in a crisis.
Traits
Packs chosen by Stag can call upon an extra three Willpower points per story and gain a +3 to a Survival Dice Pool. Each pack member gains three points of Honour. Fianna will always be well disposed towards them, as will faeries.
Ban
Children of Stag must always aid faeries or their kin.